Underkeep Best Party: Three Compositions That Work
The best Underkeep party for a blind run, a damage-focused run, and a holy-undead run, with row placement, skill overlap, and swap advice.
The best Underkeep party for most players is Warrior and Paladin in front with Wizard and Voidcaller in back. It is the classic starter for a reason: two durable frontliners, two healers, and enough elemental damage to handle early immunities. The other two compositions below trade safety for damage or undead control.

What makes a party work in Underkeep?
A working party covers five jobs: absorb melee hits, heal HP, cure status, damage the back row, and answer enemy immunities. You have four heroes, so at least one hero must cover two jobs. That is why Paladin and Voidcaller are so valuable: they each cover two or three jobs at once.
| Job | Who covers it well | Why it matters |
|---|---|---|
| Melee absorption | Warrior, Paladin | Most enemies can only hit the front row |
| Healing | Paladin, Voidcaller, Blood Mage | Death is expensive without revival money |
| Status cures | Voidcaller | Poison, burn, freeze, stun, paralysis |
| Back-row damage | Wizard, Ranger | Melee cannot reach casters without Reach |
| Immunities | Wizard, Ranger | Elemental damage bypasses some armor |
Do not build a party of four damage dealers. The first boss with a stun immunity will expose the missing healer, and the first poison corridor will expose the missing cure.
Party 1: the classic blind-run setup
Warrior and Paladin in front, Wizard and Voidcaller in back. This is the safest composition for a first run and the one we recommend to anyone who has not played a 90s dungeon crawler before.
| Row | Hero | Core job | First skills |
|---|---|---|---|
| Front | Warrior | Taunt, physical burst | Flurry Thrust, Provoking Shout |
| Front | Paladin | Off-tank, heal, undead stun | Lay on Hands, Stun Undead |
| Back | Wizard | Elemental damage, freeze | Fire Spark, Ice Shard |
| Back | Voidcaller | Heal, cure, barriers | Void Mend, Aura of Blades |
The weakness is speed. Two support heroes mean fewer damage actions per round, so early fights take longer. In exchange, you can recover from a bad pull without reloading. The first-party page→ explains why this is also the cheapest party to equip.
Party 2: the Hunter's Pack
Warrior and Thief in front, Ranger and Blood Mage in back. This is the damage-first composition the community guide lists as the Hunter's Pack. It kills faster than the classic party, but it has no dedicated healer until the Blood Mage reaches Crimson Renewal at level 2.
| Row | Hero | Core job | Risk |
|---|---|---|---|
| Front | Warrior | Hold the line, taunt | Must taunt every round |
| Front | Thief | Bleed, poison, crit setup | Dies fast if focused |
| Back | Ranger | Marked targets, ranged burst | Needs a clear line |
| Back | Blood Mage | Blood damage, off-heal | Spends HP to attack |
Run this party only if you are comfortable with row swaps. The Thief wants to open with Bleeding Dash, the Ranger wants Hunter's Prey on the same target, and the Blood Mage wants a bleeding enemy for Exsanguinate. When the chain works, a boss loses half its HP in two rounds. When it fails, the Thief is the first hero carried to a revival statue.
Neither the Ranger nor the Blood Mage removes poison at low level. Buy Cure Poison potions before the first spider room or accept the attrition.
Party 3: the Holy Order
Paladin and Thief in front, Voidcaller and Wizard in back. This is the community guide's Holy Order setup, and it is the best answer to undead-heavy areas. Paladin stuns undead, Wizard burns them, and the Thief handles the living enemies that undead cannot bleed.
The trade-off is a fragile front row. The Thief has evasion but low armor, so the Paladin must hold the other slot alone. Use Provoking Shout only on the Warrior, so here you rely on row position and kill speed instead.
Which party should you pick?
Pick the classic party for a blind run, the Hunter's Pack for a second run, and the Holy Order when you know an undead boss is ahead. The tier list→ explains the class rankings behind these choices, and the best build page→ gives the stat and skill order for each hero.
If you are still choosing races, Human and Dwarf fit any of the three parties. Raven is a gamble, Stoneborn restricts armor, Elk is a niche pick against animals, and Slugman needs fire protection. The races page→ breaks down the trade-offs.
FAQ
What is the best party for a first playthrough?
Warrior, Paladin, Wizard, Voidcaller. It has two frontliners, two healers, status cures, and elemental damage without requiring exact skill combos.
Do you need a healer in Underkeep?
Yes, unless you enjoy reloading. Potions are free actions, but they are limited by supply and gold. A Voidcaller or Paladin turns a finite potion stock into a sustainable run.
Can you swap party members later?
The party is created at the start and the store does not advertise a swap system. Treat the four heroes as permanent and build a composition you can live with.
Official source: Underkeep store page ↗
Community source: Steam community player guide ↗
Official source: Underkeep news hub ↗
More Underkeep Guides
How Underkeep combat works: one action per hero, free actions, damage and armor math, crit and evasion formulas, status effects, and turn order.
What is confirmed about Underkeep endings: multiple outcomes, the quests that matter, why special dialogue is not always best, and how to save for branches.
Underkeep equipment explained: weapon types per class, armor slots, how armor and sharpness change damage, which tools share the budget, and when to upgrade.
How Underkeep exploration works: which tools open which obstacles, how to search walls and graves, food and resting, and Waystone fast travel.
The Underkeep first party for a blind run: four heroes, race picks, early skills, gear priorities, and the first purchases that keep the run alive.
How Underkeep front row and back row positioning works: who can melee, when Reach bypasses the rule, what swapping costs, and the safest four-hero layout.
What to do when the four gargoyles get stuck in Underkeep Gravewood Crypt, why there is no reset lever yet, and how to recover without losing the run.
A spoiler-light Underkeep guide hub: what to do in the first hours, which systems matter, and which of our 25 pages answers your question.

